![]() ![]() They have detailed this game very well as the style of it emulates an old 1980s arcade machine, yet it feels so new. The presentation is beautiful as the presentation style of Crossy Road and the gameplay of PAC-MAN combine to make a fantastic 2.5D game. ![]() ![]() The game is paced steadily as it is easy for newcomers to the PAC-MAN franchise to play, but it is hard to master as you will have navigate around many ghosts and trails of glitchy sprites. In this game you obviously play as PAC-MAN and collect as many points is possible while outrunning the infamous level 256 glitch. Hipster Whale was hired by Bandai-Namco games to make this game, so the burning question is, is it any good? I'm happy to report that PAC-MAN 256 is an fantastic free-to-play game that is thankfully not a cash grab. The hardware required to have memory address increase by 36 for each row rather than 32 would have been more complicated by comparison.PAC-MAN 256 is an endless PAC-MAN game made by Hipster Whale, the creators of the insanely addicting and award-winning game, Crossy Road, PAC-MAN 256 is an endless PAC-MAN game made by Hipster Whale, the creators of the insanely addicting and award-winning game, Crossy Road, based on the glitchy 256th level of the classic arcade hit. This allowed screen addresses to be computed by using a pair of counters and a circuitry to select one of two permutations of those counters' bits. Essentially, circuitry converted row/column indices to memory addresses with a mapping similar to: //Using column values in the range 30 to 1, wrapping after 63.īut implemented in circuitry rather than code. This was most likely done to make it so that when drawing the main portion of the screen, memory addresses would be incremented by a power of two every eight scan lines (note that the "top" of the monitor is at the right side of the picture). Note that unlike many machines, Pac Man uses a rather curious screen memory layout which places consecutive bytes horizontally on the top and bottom of the screen, and vertically in the middle. In case you're wondering about why the glitch occurs, the machine code in Pac-Man to draw the fruits is similar to the C code: unsigned char temp1, temp2 The game won't let a player advance from one board to the next without eating 244 dots and energizers, but the glitch overwrites many of the dots this will leave the player unable to eat 244 dots and energizers, and thus unable to leave the level. The score is limited because a glitch occurs on level 256 which overwrites half the screen with garbage. At 5 extra lives, you can get them 6 times ![]() Glitched Dots: There are 9 normal dots in the glitched out region that reappear every time you die. Single Fruit: Due to the glitched screen, you can only get the key (the "fruit") once Visible Dots: As you can see, a bit more than half of the screen is missing, which means you can only get 112 normal and 2 energizer dots. This odd number can be gotten in the glitched-out level 256. You can do this 4 times per level, but only up to level 16, and on level 18, since the ghosts don't blink in level 17 and 19+Īdding these numbers yields 3326600, just 6760 points short of perfect. ⇒ 2 × (100 + 300 + 2 × 500 + 2 × 700 + 2 × 1000 + 2 × 2000 + 2 × 3000 + 243 × 5000) = 2459600Įating Ghosts: Eating a ghost in the same energizer period gives you 200 points, and double that for every additional ghost you eat (400, 8 for the 2nd through 4th ghost, respectively). Depending on the type of fruit, which in turn depends on the level you are playing, you get a different amount of points. Additionally, eating the four energizer dots, worth 50 points each, gives you another 200 points.Įating "fruit": There is one edible object per level that only appears for a certain amount of time, twice per level. Level 1 through 255Įating dots: There are 240 regular dots per level, worth 10 points each, Netting 2400 points per level. And here's a video of some guy doing level 255 and 256, with important information regarding level 256. The Pacman Museum has an article about getting 3,333,360 Points. ![]()
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